Your app can't make money while it's stuck in Xcode.

For iOS/Mac builders stuck between prototype and launch. Cut the scope, fix the product direction, and leave with the next shipping move.

MAT: LIVE ON THE APP STORE · 5 PRODUCTS TOP-5 ON PRODUCT HUNT · EX-POLYGON BRAND LEAD · $150K+ STUDIO IN 9 MONTHS

the-build-room.jpg
Rahul at his desk in the build room, mic in front, pegboard and 3D printer behind
Rahul hi, I'm Rahul.

You already have the hard part: a real app idea.

But every week it stalls somewhere familiar: scope keeps growing, the UI doesn't feel native, the AI workflow creates more mess, and App Store submission keeps moving to "next week."

A worse app can still win if it ships first.

Studio Done

Dacoit Design

$150K+ revenue in the first 9 months. 50+ clients across 4 countries. 8 industries in 2025 alone.

Track record Done

Credibility

Lead brand designer at Polygon, 100+ designs shipped. Brand work around Base, dYdX, Solana, MetaMask, 1inch, ETHGlobal, Farcaster.

AI build Done

AI-native builder

4 Mac apps in one week with Claude Code. 5 products shipped, all top-5 on Product Hunt. Trained my own designer agents.

someone with a worse idea is on the App Store taking your users right now.

Mat shipped. The point is not theory.

AirDrop
Mat listed on the App Store
DeclineAccept
AirDrop
Mat home screen on a desk
DeclineAccept
AirDrop
Grid of mats created by users
DeclineAccept

App Store live. 1M+ impressions. 3,000+ users. 2,000+ mats created.


"Most apps don't die from bad code. They die from unclear decisions."
Rahul Rahul

The conversation that unsticks your app.

iMessage Today 9:41
C
my app has too many features and I'm not sure who it's for
one user. 1-2 flows. cut the rest.
Rahul
C
the UI doesn't feel native
native UI direction, decided in the session
Rahul
C
AI keeps giving me ten directions
one shippable path
Rahul
C
and the App Store part feels vague
you leave with the next shipping plan
Rahul
Read 9:41

Find the blocker. Cut the scope. Ship the next version.

Clarify the app

one userPICK ONE
1-2 core flowsCUT REST

Make it feel native

iOS/Mac UI directionHIG
fewer template-looking screensTASTE

Fix the brand/product gap

name + positioningNAMED
onboarding storyTOLD

Use AI without losing taste

Claude/Cursor workflowONE PATH
where human judgment mattersYOURS

Prepare to ship

TestFlight/App Store pathLIVE
first-user feedback loopLOOP

Map the money path

pricing / IAP optionsPRICED
path toward first revenueMAPPED

Good app design makes the product feel inevitable.

AirDrop
Mat app icon explorations
DeclineAccept
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Mat onboarding screens
DeclineAccept
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Native UI exploration
DeclineAccept

Icons, onboarding, flows, and native UI decisions from past iOS/Mac work.

Proof from shipped products, not theory.

Mat is live on the App Store. The AI-native iOS/Mac workflows are real. The point is not the résumé: it's that your app gets product, design, brand, AI, and shipping judgment from someone who has done the work.

LIVEMat, on the App Store
1M+impressions
3,000+users · 1,760+ on TestFlight
2,000+mats created
4 appsone week, with Claude Code
Mat app iconDownload Maton the App Store →

Build at AI speed. Ship with taste.

Built with Claude, Cursor, or Codex? The blocker usually isn't code. It's deciding what to cut, what should feel native, and what ships first.

AI can move your app faster, or give you ten unfinished directions. The session turns the workflow back into one shippable path.

the-mat-workshop.jpg
Rahul presenting Mat: a screen reading Build Tasteful iOS Apps with the Mat app icon

Built with AI. Edited with taste.

AirDrop
Taste-led app design exploration
DeclineAccept
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Mat home screen, shipped product
DeclineAccept
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Mat launch proof
DeclineAccept

AI can generate options. Taste decides what ships.

How the Context Hour works.

No generic curriculum. The session goes wherever your app is stuck, and we work there, live.

  1. Run the AI brief prompt. Your own AI (with your codebase, chat history, and notes) generates a short, honest project brief.
  2. Paste the brief. You submit the app's stage, blocker, platform, and what you want solved.
  3. Book the session. Your brief is reviewed before the call, so hour one starts fast and wastes nothing.
  4. Work live. You leave with the bottleneck named and concrete next moves for your actual app.
  5. Continue only if useful. If the app needs deeper work, you'll know exactly why and what the next step should be.
Idea Naming & Brand Native design AI Workflow iOS/macOS feasibility App Store & IAP Launch

Hour one, your AI briefs me before we even meet.

One prompt, run in your own AI tool, turns everything it knows about your project into a short, honest brief covering:

app pitch user core flows current stage blocker what "done" looks like
the-context-prompt.txt
You are helping me prepare for a 1:1 working session with an AI-native
creative technologist who will help me design, brand, and ship my iOS/macOS
app. Use everything you know about my project (this codebase, our chat
history, my notes) to fill out the brief below. Answer AS the project,
concisely. Where I've been vague or haven't decided something, say so plainly
instead of inventing an answer. Those gaps are the most useful part.

Output exactly these fields:
1. ONE-LINE PITCH: what this app is, in one sentence.
2. WHO IT'S FOR: the single clearest user. Not "everyone."
3. THE PROBLEM: what real problem it solves for that user.
4. CORE FLOWS: the 1-2 main things a user actually does. List them.
5. PLATFORM & STACK: iOS/macOS, language, frameworks, key tools, AI tools.
6. CURRENT STAGE: idea / prototype / building / in TestFlight / shipped.
7. WHAT'S ACTUALLY BLOCKING ME: the real reason it isn't shipped yet.
8. DECISIONS ALREADY MADE: architecture, design, or product calls locked in.
9. WHERE I'M HAND-WAVING: the parts I clearly haven't thought through, keep
   dodging, or contradict myself on. Be honest here.
10. WHAT "DONE" LOOKS LIKE: what I'd need to walk away from these sessions
    feeling it was worth it.

Keep the whole thing under 400 words. Don't flatter the project.
what-you-walk-away-with
real blocker.txt
one clear user.txt
1-2 flows to ship.txt
UI + brand direction.txt
shipping plan.txt
Ship With Rahul › Context Hour › what-you-walk-away-with
Bonus Done

Relevant Claude skills/prompts.

If they fit your project, you'll also get the Claude skills, prompts, and workflow templates used while building Mat and other iOS/Mac apps.

Pricing.

You're not buying finished UI screens or a full app build. You're buying diagnosis, product/design judgment, and a concrete plan for what to ship next.

Context Hour
START HERE
$300one 60-minute session
  • find the real blocker
  • decide the next shipping move
  • best for idea, prototype, or TestFlight stage

Bonus: relevant Claude skills/prompts if they fit your project.

Book a Context Hour
Ship Block
GO DEEPER
$1,3505 hours · 2-5 sessions
  • for a real app in motion
  • deeper product + design direction
  • AI workflow and launch decisions

Includes the AI-native toolkit: Claude skills, prompts, review checklists, workflow templates.

Book a Ship Block
Ship Sprint
BEST FOR SERIOUS BUILDERS
$3,0001-2 week sprint
  • sharper app direction
  • brand + product decisions
  • a 30-day shipping plan
  • not a full app build · starts with an application

Includes the full toolkit plus custom workflow recommendations for your app.

Apply for a Ship Sprint

If you're unsure, book the Context Hour first. If one hour solves it, we stop there. If the app needs deeper work, you'll know exactly why and what the next step should be.

How booking works

  1. Pay on Contra. Choose Context Hour, Ship Block, or Ship Sprint.
  2. Run the AI brief prompt. Use the prompt on this page to generate your project brief.
  3. Book your slot on Cal.com. Paste the brief, choose the topic, and pick your time.
  4. Arrive with the app. Prototype, TestFlight build, screens, or links, whatever exists.
  5. Leave with the next shipping plan.

PAYMENTS AND PROJECT TERMS ARE HANDLED THROUGH CONTRA. SCHEDULING AND INTAKE HAPPEN THROUGH CAL.COM AFTER PURCHASE.

Fit Done

This is for

  • indie app builders
  • designers building their own apps
  • AI-native founders
  • people with iOS/Mac prototypes
  • builders stuck in TestFlight
  • people who care about taste, not just code
Fit Done

This is not for

  • people who want the entire app built from scratch for cheap
  • vague "AI app for everyone" ideas
  • people who don't want to cut scope
  • teams looking for a generic dev agency
  • people who only want motivation, not decisions
record-store.jpg
Rahul in a record store, headphones on, surrounded by vinyl

Hindi-medium kid from Bhind. Former accountant. Self-taught designer. I freelanced for 50+ clients across 4 countries, led brand at Polygon (100+ designs shipped), got laid off, and built Dacoit Design: $150K+ in the first 9 months, working around Base, dYdX, Solana, and MetaMask.

Now I ship my own apps: Mat is live on the App Store, and 5 of my products have hit top-5 on Product Hunt. I mentor designers at 10kdesigners (980+ alumni). Every session runs on that: what makes an app worth opening, what makes it stall, and how to get it out the door.

That's what you're getting in the room: taste, shipping judgment, and someone who has walked the road before you.

Rahul Singh Bhadoriya

Questions, answered straight.

Who's this for?

Indie builders, designers, and AI-native founders shipping an iOS or macOS app, whether you've never shipped, or you ship but it looks and sells like a side project.

Is this a course?

No. It's me, live, screen-shared, on your app. Every session ends with concrete next moves.

Is there a set process?

No generic curriculum. The session starts at your blocker and stays on your app.

Do I need to already use AI?

No, but if you do, we go faster. If you don't, I'll set you up in your own AI-native workflow.

Which should I book first?

The Context Hour, almost always. If one hour solves it, we stop there. If your app needs deeper work, I'll recommend a Ship Block or Ship Sprint and tell you exactly why.

I've hired help before and it didn't ship. How is this different?

Hire just a designer, you get pretty screens with no product behind them. Hire just a dev, you get a build nobody opens. I run brand, design, AI build, and ship as one person with one job: your app goes live. And I build from experience, not theory. My own app is on the App Store.

What do I walk away with?

The app, the decisions, and your own AI-native workflow, all yours, running without me.

Will I get finished UI screens?

No. A Context Hour is not a production design sprint. You get diagnosis, direction, decisions, and a next shipping plan.

Do you build the app for me?

No. This is not cheap dev labor or a full app build. You leave knowing what to cut, what to fix, what should feel native, and what to ship next.

What should I bring?

Your AI brief, the app or prototype (TestFlight or App Store link if it exists), screenshots or a screen recording, and the blocker you want solved.

iOS and macOS only?

Yes. That's where my depth is, and depth is what you're paying for.

Rahul

Stop letting it sit in TestFlight.

Bring the app. Bring the messy prototype. Bring the thing you keep almost shipping. Leave with the bottleneck named and the next move decided.